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age of pirates 2 city of abandoned ships pc

Age of Pirates 2: City of Abandoned Ships cheats & more for PC (PC)

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Get the updated and latest Age of Pirates 2: City of Abandoned Ships cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). AllCheatsCodes.com has all the codes you need to win every game you play!

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Genre: Role-Playing, Strategy RPG

Developer: Akella

Publisher: Playlogic

ESRB Rating: Mature

Release Date: May 12, 2009

Hints

Stats Change Guide

These are all the things I have been able to Mod in the game data. So far I amjust making a quick list, but I have submitted all of them to gamefaqs to post ascheats but still waiting on the post to go threw.

-Adventurer & Merchant Start Money, Stats, and Weapons

-Starting Ship

-No Stat penility due to higher class ships

-Ship Stats

-Cannon Stats

-Item Stats

I am always looking for more, If anyone has any questions about any of these feelfree to ask. Also if anyone has any to add I would greatly appreciate knowingabout them.

Here is my complete list. **Explained**

*****NOTE***** VERY IMPORTANT******

DO NOT CHANGE ANY GAME FILES BEFORE SAVING OIRGINAL COPIES OF THE FILES YOU AREMAKING CHANGES TOO.

**Starting Money**

Open the [ RPGUtilite. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2Programcharacters. From here use ctrl+f to search for the code line [pchar. Money ]. Simply just change the number value that follows to the desiredamount of starting funds. Here you will notice it will only show money amounts for the Adventure and Merchant characters, but youcan add the code line [ pchar. Money = 99999999; ] between the [EquipCharacterbyItem ] and [ break: ] for the Corsair character as well.

**Starting Sword, Spyglass, And Pistol**

Open the [ RPGUtilite. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2Programcharacters. From here use ctrl+f to search for the code line [void initMainCharacterItem () ]. Here you will notice it will show the startingitems for the al 3 starting characters. Anywere you see [ pistol# ] and [ blade# ]and [ spyglass# ] you can change # to change the weapon. The weapon list inlocated in the text file [ initItems. C ] located in C:Program FilesPlaylogicAgeof Pirates 2ProgramITEMS.

**Starting Stats = All 10**

Open the [ RPGUtilite. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2Programcharacters. From here use ctrl+f to search for the code line [case “Merchant”: ] , [ case “Corsair”: ] or [ case “Adventurer”: ] depending on the character you want tochange if not all 3. Right below the code line listed you should see [ SetSPECIAL(ch, #, #, #, #, #, #, #); , Here simply just change the numbers in the brackets to 10’s. Values above 10 do not work.

**Starting Ship**

Open the [ RPGUtilite. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2Programcharacters. From here use ctrl+f to search for the code line [pchar. Ship. Type = GenerateShip ]. Here you will see the oirginal code line is [pchar. Ship. Type = GenerateShip ( (SHIP_LUGGER + rand (2) – 1), 0); ]. Heresimply replace [ LUGGER ] with the desired ship name (note that all ships arelisted in the [ Ships_init. C ] text file located in C:Program FilesPlaylogicAgeof Pirates 2ProgramShips. ) . But unlike in Age of Pirates 1 there is this littleaddon to the code [ + rand (2) – 1) ], This was added to randomly give you a shipwithin 3 slots of your starting ship. Its stupid I know. So you can erase it soyou know what ship you get everytime. When your done you code line will look likethis [ pchar. Ship. Type = GenerateShip (SHIP_SHIPNAME, 0); ].

**Ship Stats**

Open the [ Ships_init. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2ProgramShips. From here all ship classes in the game are listed fromworst to best. Simply scroll down threw the list and change any stats on the shipor ships of your choice. ******NOTE****** WHEN CHANGING THE STATS OF A SHIP PLEASEUNDERSTAND YOU ARE CHANGING IT FOR THE ENTIRE GAME, THIS MEANS THE GAME CONTROLLEDSHIPS WILL HAVE ALL THE CHANGES AS YOUR OWN SHIPS.

**Cannon Stats**

Open the [ Cannons_init. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2ProgramCANNONS. From here all cannons in the game are listed fromsmallest to largest starting will the CULVERINE type cannon and then the CANNONtype cannon. Simply scroll down threw the list and change the stats on the cannonor cannons of your choice. ******NOTE****** WHEN CHANGING THE STATS OF A CANNONPLEASE UNDERSTAND YOU ARE CHANGING IT FOR THE ENTIRE GAME, THIS MEANS THE GAMECONTROLLED CANNONS ON SHIPS AND FORTS WILL HAVE ALL THE CHANGES AS YOUR OWN SHIPSAND FORTS.

**Weapon Stats**

Open the [ initItems. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2ProgramITEMS. From here all the weapons in the game will be listed.Simply change the stats on the weapon or weapons of your choice. ******NOTE******WHEN CHANGING THE STATS OF A WEAPON PLEASE UNDERSTAND YOU ARE CHANGING IT FOR THEENTIRE GAME, THIS MEANS THE GAME CONTROLLED WEAPONS ON ENEMY CREW AND PORTSOLDIERS WILL HAVE ALL THE CHANGES AS YOUR OWN WEAPONS.

**No Stat Penility For High Class Ships**

Open the [ RPGUtilite. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2Programcharacters. From here use ctrl+f to search for the code line [switch (shipClass) ]. Here you will see [ case 1 : needSkill = 95; break; ] rightdown to [ case 7 : needSkill = 0; break; ]. Simply change the # after the = signto 0, and now you will have no stat penility for having a high class ship. ******NOTE****** I WENT LOOKING FOR THIS BECAUSE IF YOU CHANGE THE CLASS OFTHE SHIP IN THE SHIPS TEXT FILE TO 7 SO YOU WONT HAVE A STAT PENILITY YOU CANNOTUPGRADE IT AT THE PIRATE HAVEN IN BERMUDES AND IF YOUR SHIP IS SUPPOSED TO HAVE AWARDROOM DUE TO ITS CLASS SIZE, NOW IT WILL NOT BECUASE IT IS PROGRAMMED AS CLASS7.

**Item Stats**

Open the [ initGoods. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2ProgramSTORE. Here all the items are listed in the game. Simply just editthe item or items you want. Usually I have just changed the weight of some items.

**All Abilities At Start Of Game**

Open the [ RPGUtilite. C ] text file located in C:Program FilesPlaylogicAge ofPirates 2Programcharacters. From here use ctrl+f to search for the code line [SetCharacterPerk (pchar, sGlobalTemp); // ïåðê ôëàãà íàöèè ]. Right After thatcode line add

SetCharacterPerk (pchar, "FlagPir");SetCharacterPerk (pchar, "FlagEng");SetCharacterPerk (pchar, "FlagFra");SetCharacterPerk (pchar, "FlagSpa");SetCharacterPerk (pchar, "FlagHol");SetCharacterPerk (pchar, "BasicDefense");SetCharacterPerk (pchar, "AdvancedDefense");SetCharacterPerk (pchar, "Ciras");SetCharacterPerk (pchar, "CriticalHit");SetCharacterPerk (pchar, "HPPlus");SetCharacterPerk (pchar, "HardHitter");SetCharacterPerk (pchar, "Tireless");SetCharacterPerk (pchar, "EnergyPlus");SetCharacterPerk (pchar, "BladeDancer");SetCharacterPerk (pchar, "SwordplayProfessional");SetCharacterPerk (pchar, "Rush");SetCharacterPerk (pchar, "Sliding");SetCharacterPerk (pchar, "Gunman");SetCharacterPerk (pchar, "GunProfessional");SetCharacterPerk (pchar, "Grus");SetCharacterPerk (pchar, "Medic");SetCharacterPerk (pchar, "SharedExperience");SetCharacterPerk (pchar, "IronWill");SetCharacterPerk (pchar, "ShipEscape");SetCharacterPerk (pchar, "Trustworthy");SetCharacterPerk (pchar, "Brander");SetCharacterPerk (pchar, "Aboard");SetCharacterPerk (pchar, "Troopers");SetCharacterPerk (pchar, "LongRangeGrappling");SetCharacterPerk (pchar, "GrapplingProfessional");SetCharacterPerk (pchar, "MusketsShoot");SetCharacterPerk (pchar, "BasicCommerce");SetCharacterPerk (pchar, "AdvancedCommerce");SetCharacterPerk (pchar, "FastReload");SetCharacterPerk (pchar, "ImmediateReload");SetCharacterPerk (pchar, "HullDamageUp");SetCharacterPerk (pchar, "SailsDamageUp");SetCharacterPerk (pchar, "CrewDamageUp");SetCharacterPerk (pchar, "CriticalShoot");SetCharacterPerk (pchar, "LongRangeShoot");SetCharacterPerk (pchar, "CannonProfessional");SetCharacterPerk (pchar, "Carpenter");SetCharacterPerk (pchar, "Builder");SetCharacterPerk (pchar, "LightRepair");SetCharacterPerk (pchar, "InstantRepair");SetCharacterPerk (pchar, "BasicBattleState");SetCharacterPerk (pchar, "AdvancedBattleState");SetCharacterPerk (pchar, "ShipDefenseProfessional");SetCharacterPerk (pchar, "ShipSpeedUp");SetCharacterPerk (pchar, "ShipTurnRateUp");SetCharacterPerk (pchar, "StormProfessional");SetCharacterPerk (pchar, "WindCatcher");SetCharacterPerk (pchar, "SailsMan");SetCharacterPerk (pchar, "Turn180");SetCharacterPerk (pchar, "SandbankManeuver");SetCharacterPerk (pchar, "SailingProfessional");SetCharacterPerk (pchar, "Doctor1");SetCharacterPerk (pchar, "Doctor2");Or just the ones you want, and when your done it should look like this:ch. Skill. Freeskill = 0;ch. Skill. FreeSPECIAL = 0;sGlobalTemp = "Flag" + NationShortName (sti (pchar. Nation));SetCharacterPerk (pchar, sGlobalTemp); // ïåðê ôëàãà íàöèèSetCharacterPerk (pchar, "FlagPir");SetCharacterPerk (pchar, "FlagEng");SetCharacterPerk (pchar, "FlagFra");SetCharacterPerk (pchar, "FlagSpa");SetCharacterPerk (pchar, "FlagHol");SetCharacterPerk (pchar, "BasicDefense");SetCharacterPerk (pchar, "AdvancedDefense");SetCharacterPerk (pchar, "Ciras");SetCharacterPerk (pchar, "CriticalHit");SetCharacterPerk (pchar, "HPPlus");SetCharacterPerk (pchar, "HardHitter");SetCharacterPerk (pchar, "Tireless");SetCharacterPerk (pchar, "EnergyPlus");SetCharacterPerk (pchar, "BladeDancer");SetCharacterPerk (pchar, "SwordplayProfessional");SetCharacterPerk (pchar, "Rush");SetCharacterPerk (pchar, "Sliding");SetCharacterPerk (pchar, "Gunman");SetCharacterPerk (pchar, "GunProfessional");SetCharacterPerk (pchar, "Grus");SetCharacterPerk (pchar, "Medic");SetCharacterPerk (pchar, "SharedExperience");SetCharacterPerk (pchar, "IronWill");SetCharacterPerk (pchar, "ShipEscape");SetCharacterPerk (pchar, "Trustworthy");SetCharacterPerk (pchar, "Brander");SetCharacterPerk (pchar, "Aboard");SetCharacterPerk (pchar, "Troopers");SetCharacterPerk (pchar, "LongRangeGrappling");SetCharacterPerk (pchar, "GrapplingProfessional");SetCharacterPerk (pchar, "MusketsShoot");SetCharacterPerk (pchar, "BasicCommerce");SetCharacterPerk (pchar, "AdvancedCommerce");SetCharacterPerk (pchar, "FastReload");SetCharacterPerk (pchar, "ImmediateReload");SetCharacterPerk (pchar, "HullDamageUp");SetCharacterPerk (pchar, "SailsDamageUp");SetCharacterPerk (pchar, "CrewDamageUp");SetCharacterPerk (pchar, "CriticalShoot");SetCharacterPerk (pchar, "LongRangeShoot");SetCharacterPerk (pchar, "CannonProfessional");SetCharacterPerk (pchar, "Carpenter");SetCharacterPerk (pchar, "Builder");SetCharacterPerk (pchar, "LightRepair");SetCharacterPerk (pchar, "InstantRepair");SetCharacterPerk (pchar, "BasicBattleState");SetCharacterPerk (pchar, "AdvancedBattleState");SetCharacterPerk (pchar, "ShipDefenseProfessional");SetCharacterPerk (pchar, "ShipSpeedUp");SetCharacterPerk (pchar, "ShipTurnRateUp");SetCharacterPerk (pchar, "StormProfessional");SetCharacterPerk (pchar, "WindCatcher");SetCharacterPerk (pchar, "SailsMan");SetCharacterPerk (pchar, "Turn180");SetCharacterPerk (pchar, "SandbankManeuver");SetCharacterPerk (pchar, "SailingProfessional");SetCharacterPerk (pchar, "Doctor1");SetCharacterPerk (pchar, "Doctor2");SetCharacterPerk (pchar, "Energaiser");

You can modify the items you start with, though I haven’t gotten it to work yetwith Peter Blood. If anyone can figure out how to do that, please share thesecret!

Anyway, this is an example for the merchant:

case "Merchant":GiveItem2Character (Pchar, "blade32");EquipCharacterbyItem (Pchar, "blade32");GiveItem2Character (Pchar, "pistol7");EquipCharacterbyItem (Pchar, "pistol7");TakenItems (Pchar, "potion1", 20);TakenItems (Pchar, "bullet", 20);TakenItems (Pchar, "suit_1", 1);TakenItems (Pchar, "suit_2", 1);TakenItems (Pchar, "suit_3", 1);TakenItems (Pchar, "cirass5", 1);TakenItems (Pchar, "jewelry1", 1);TakenItems (Pchar, "jewelry2", 1);TakenItems (Pchar, "jewelry3", 1);TakenItems (Pchar, "jewelry4", 1);TakenItems (Pchar, "jewelry5", 1);TakenItems (Pchar, "jewelry6", 1);TakenItems (Pchar, "jewelry7", 1);TakenItems (Pchar, "jewelry8", 1);TakenItems (Pchar, "jewelry9", 1);TakenItems (Pchar, "sculma1", 1);TakenItems (Pchar, "sculma2", 1);TakenItems (Pchar, "sculma3", 1);TakenItems (Pchar, "indian3", 1);TakenItems (Pchar, "indian4", 1);TakenItems (Pchar, "indian5", 1);TakenItems (Pchar, "indian6", 1);TakenItems (Pchar, "indian7", 1);TakenItems (Pchar, "indian8", 1);TakenItems (Pchar, "indian9", 1);TakenItems (Pchar, "indian11", 1);TakenItems (Pchar, "indian12", 1);TakenItems (Pchar, "indian17", 1);TakenItems (Pchar, "indian22", 1);TakenItems (Pchar, "blade32", 1);TakenItems (Pchar, "blade27", 1);TakenItems (Pchar, "blade28", 1);TakenItems (Pchar, "pistol5", 1);TakeNItems (Pchar, "pistol7", 1);TakenItems (Pchar, "map_normal", 1);TakenItems (Pchar, "Totem_1", 1);TakenItems (Pchar, "Totem_2", 1);TakenItems (Pchar, "Totem_3", 1);TakenItems (Pchar, "Totem_4", 1);TakenItems (Pchar, "Totem_5", 1);TakenItems (Pchar, "Totem_6", 1);TakenItems (Pchar, "Totem_7", 1);TakenItems (Pchar, "Totem_8", 1);TakenItems (Pchar, "Totem_9", 1);TakenItems (Pchar, "Totem_10", 1);TakenItems (Pchar, "Totem_11", 1);TakenItems (Pchar, "Totem_12", 1);TakenItems (Pchar, "Totem_13", 1);TakenItems (Pchar, "Totem_14", 1);TakenItems (Pchar, "Totem_15", 1);if (CheckCharacterItem (Pchar, "Spyglass5") == 0) GiveItem2Character (Pchar,"Spyglass5");EquipCharacterbyItem (Pchar, "Spyglass5");pchar. Money = 999999;break;

You can change the numbers and IDs to whatever you want – but you have to start anew game for it to work. You can find the IDs in the initItems. C document, andit’s trial and error to find what you want.

Quick Death For One Enemy

In the game it takes too much time to kill someone. To kill one enemy very fast follow the following instruction:

1. You need full stamina

2. Use the middle mouse button when he blocks twice. (default settings)

3. And at last use some quick moves or pistol to finish him off.

(It cannot be done when there is a lot of enemy).

Cheats

Question Quest Answers

When NPC’s ask ship related questions, you can find the answers in a text filelocated at: GAMEFOLDER/Age of Pirates 2/Program/Text/characters/LSC_Q2Utilite.h

You can open it with any text editor to see the answers.

Unlockables

Currently we have no unlockables for Age of Pirates 2: City of Abandoned Ships yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.

Easter eggs

Currently we have no easter eggs for Age of Pirates 2: City of Abandoned Ships yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.

Glitches

Currently we have no glitches for Age of Pirates 2: City of Abandoned Ships yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.

Guides

Currently we have no guides or FAQs for Age of Pirates 2: City of Abandoned Ships yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.

Achievements

Currently we have no achievements or trophies for Age of Pirates 2: City of Abandoned Ships yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.

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